Read three rules
Every game opens on its rule box, and the rules are short on purpose. Valentina Ruiz will explain Bluff and Forfeit in three lines before she deals. Margot Draper does the same for her seven-letter clue duel. If a rule cannot be said in a breath, the game does not make the issue. You can read all sixteen boxes without an account and decide which woman you would like to lose to first.
The rules are real. They have a start, a turn order, a way to win and a forfeit for the one who does not. She follows them exactly, and so must you. That is what makes them games and not prompts: either of you can be caught out.
















